Portfolio

Livio Lunin – Game designer and programmer.
Check out lunin.ch for my work with nonviolent communication, mediation and empathy.

Baba Yuga (2018)

This dark fairy tale explores the interplay of empathy and oppression in a relationship with a presumed enemy.

More at babayuga.com

Save the water (2017-19)

For the ZHdK and the ETH Zurich we develop a serious game (board game and mobile app) to motivate farmers in china to save groundwater.

ZHdK: https://gamedesign.zhdk.ch/en/research/serious-games/china-groundwater-management-project/

ETH: https://ifu.ethz.ch/forschung/china-groundwater-management-project/research/Seriousgames.html

White (2015)

With a younger sister the player flees through a big white desert. He has to care about her, find food and protect her.

Mint-Land (2013)

For the ZHdK and the ETH Zurich we developed a serious game to motivate young girls to study science: https://gamedesign.zhdk.ch/forschung/serious-games/mint-land/

Polpettone (2012)

In a tamagotchi-like mobile game, the player could caress or distress a small toy bunny.

Tête à Pied (2010)

As a giant the player wanted to reach the end of the valley to meet a date. But the valley was full of small gnomes and because the giant was very sentimental, you didn’t want to trample them down.

 

We produced a special controller for the game, with each hand on a string the player could move one foot.