Portfolio

Livio Lunin – Game designer and programmer

Baba Yuga (2018)

This dark fairy tale explores the interplay of empathy and oppression in a relationship with a presumed enemy.

More at babayuga.com

Save the water (2017-19)

For the ZHdK and the ETH Zurich we develop a serious game (board game and mobile app) to motivate farmers in china to save groundwater.

ZHdK: https://gamedesign.zhdk.ch/en/research/serious-games/china-groundwater-management-project/

ETH: https://ifu.ethz.ch/forschung/china-groundwater-management-project/research/Seriousgames.html

White (2015)

With a younger sister the player flees through a big white desert. He has to care about her, find food and protect her.

Mint-Land (2013)

For the ZHdK and the ETH Zurich we developed a serious game to motivate young girls to study science: https://gamedesign.zhdk.ch/forschung/serious-games/mint-land/

Polpettone (2012)

In a tamagotchi-like mobile game, the player could caress or distress a small toy bunny.

Tête à Pied (2010)

As a giant the player wanted to reach the end of the valley to meet a date. But the valley was full of small gnomes and because the giant was very sentimental, you didn’t want to trample them down.

 

We produced a special controller for the game, with each hand on a string the player could move one foot.