Livio Lunin – Game designer and programmer
Baba Yuga (2018)
This dark fairy tale explores the interplay of empathy and oppression in a relationship with a presumed enemy.
More at babayuga.com
Save the water (2017-19)
For the ZHdK and the ETH Zurich we develop a serious game (board game and mobile app) to motivate farmers in china to save groundwater.
ZHdK: https://gamedesign.zhdk.ch/en/research/serious-games/china-groundwater-management-project/
ETH: https://ifu.ethz.ch/forschung/china-groundwater-management-project/research/Seriousgames.html



White (2015)
With a younger sister the player flees through a big white desert. He has to care about her, find food and protect her.
Mint-Land (2013)
For the ZHdK and the ETH Zurich we developed a serious game to motivate young girls to study science: https://gamedesign.zhdk.ch/forschung/serious-games/mint-land/


Polpettone (2012)
In a tamagotchi-like mobile game, the player could caress or distress a small toy bunny.


Tête à Pied (2010)
As a giant the player wanted to reach the end of the valley to meet a date. But the valley was full of small gnomes and because the giant was very sentimental, you didn’t want to trample them down.
We produced a special controller for the game, with each hand on a string the player could move one foot.